Lizard Folk
Notes on Lizard Folk
Lizard folk are similar in appearance from birth until maturity. When they mature they differentiate into one of several castes including craftsman, leader, scout, shaman, and warrior. While an immature lizard folk wild card is highly unlikely it is not inconceivable that one might exist.
Immature Lizard Folk (Extra)
Attributes: AGI d4 , SMA d4, SPI d4, STR d4, VIG d4
Without Shield: Pace: 6″; Parry: 4; Toughness: 5 (1)
With Shield: Pace: 6″; Parry: 6; Toughness: 5 (1)
Skills: Athletics: d4, Fighting d4, Notice d4, Stealth d4, Survival d4
Racial Abilities:
Armor 1 point, Bite STR + d4, Semi Aquatic can hold breath for 15 minutes
Racial Hindrances:
Environmental weakness to cold
Attacks:
Bite STR + d4, Light club: STR +d4; Small Bow: 2d4 Range 12/24/48; Javelin: STR +d4 Range 3/6/12
Lizard Folk Craftsman (Extra)
Attributes: AGI d6 or d8, SMA d6, SPI d4, STR d6 or d8, VIG d6
Without Shield: Pace: 6″; Parry 5; Toughness: 7 (2)
With 2 handed spear: Pace 6″; Parry 6; Toughness 7 (2)
With Shield Pace: 6″; Parry 7; Toughness: 7 (2)
Skills: Athletics d6, Common Knowledge d4, Fighting d6, Notice d4, Stealth d4, Survival d4
Racial Abilities:
Armor 2 points, Bite STR + d4, Semi Aquatic can hold breath for 15 minutes, If craft specialty is labor intensive then AGI d6 STR d8, otherwise AGI d8 STR d6
Racial Hindrances:
Environmental weakness to cold
Edges:
Attacks:
Bite STR + d4, Short sword or club STR +d6, Spear STR +d6 Reach 1″ Parry +1 if used 2 handed
Lizard Folk Leader (Extra)
Attributes: AGI d6 , SMA d6, SPI d6, STR d6, VIG d6
Without Shield: Pace: 6″; Parry: 5; Toughness: 7 (2)
With 2 handed spear: Pace 6″; Parry 6; Toughness: 7 (2)
With Shield: Pace: 6″; Parry: 7; Toughness: 7 (2)
Skills: Athletics: d6, Fighting d6, Notice d6, Persuasion d6, Stealth d6 +2, Survival d6
Racial Abilities:
Armor 2 points, Bite STR + d4, Semi Aquatic can hold breath for 15 minutes
Racial Hindrances:
Environmental weakness to cold
Edges:
Charismatic; Woodsman;
Attacks:
Bite STR + d4, Short sword or club STR +d6, Spear STR +d6 Reach 1″ Parry +1 if used 2 handed; Javelin: STR +d4 Range 3/6/12
Notes: A leader who is an extra would be a merchant, a labor foreman, or in some trade ill suited to the craftsman caste
Lizard Folk Leader (Wildcard)
Attributes: AGI d8 , SMA d6, SPI d8, STR d6, VIG d6
Without Shield: Pace: 6″; Parry: 6; Toughness: 7 (2)
With 2 handed spear: Pace 6″; Parry 7; Toughness: 7 (2)
With Shield: Pace: 6″; Parry: 8; Toughness: 7 (2)
Skills: Athletics: d8, Fighting d8, Notice d6, Persuasion d6, Stealth d8 +2, Survival d6
Racial Abilities:
Armor 2 points, Bite STR + d4, Semi Aquatic can hold breath for 15 minutes
Racial Hindrances:
Environmental weakness to cold
Edges:
Charismatic; Woodsman; Work the crowd;
Attacks:
Bite STR + d4, Short sword or club STR +d6, Spear STR +d6 Reach 1″ Parry +1 if used 2 handed; Javelin: STR +d4 Range 3/6/12
Lizard Folk Scout (Wildcard)
Attributes: AGI d8 , SMA d8, SPI d6, STR d6, VIG d6
Without Shield: Pace: 6″; Parry: 6; Toughness: 7 (2)
With 2 handed spear: Pace 6″; Parry 7; Toughness: 7 (2)
With Shield: Pace: 6″; Parry: 8; Toughness: 7 (2)
Skills: Athletics: d8, Fighting d8, Notice d8, Persuasion d4, Stealth d8 +2, Survival d6
Racial Abilities:
Armor 2 points, Bite STR + d4, Semi Aquatic can hold breath for 15 minutes, Camouflage +2 stealth
Racial Hindrances:
Environmental weakness to cold
Edges:
Danger Sense; Woodsman;
Attacks:
Bite STR + d4, Short sword or club STR +d6, Spear STR +d6 Reach 1″ Parry +1 if used 2 handed; Javelin: STR +d4 Range 3/6/12
Lizard Folk Shaman (Wildcard) – Work in progress
Attributes: AGI d8 , SMA d8, SPI d6, STR d6, VIG d6
Without Shield: Pace: 6″; Parry: 6; Toughness: 7 (2)
With 2 handed spear: Pace 6″; Parry 7; Toughness: 7 (2)
With Shield: Pace: 6″; Parry: 8; Toughness: 5 (2)
Skills: Athletics: d8, Fighting d8, Notice d8, Persuasion d4, Stealth d8 +2, Survival d6
Racial Abilities:
Armor 2 points, Bite STR + d4, Semi Aquatic can hold breath for 15 minutes, Camouflage +2 stealth
Racial Hindrances:
Environmental weakness to cold
Edges:
Danger Sense; Woodsman;
Attacks:
Bite STR + d4, Short sword or club STR +d6, Spear STR +d6 Reach 1″ Parry +1 if used 2 handed; Javelin: STR +d4 Range 3/6/12
Lizard Folk Warrior (Extra)
Attributes: AGI d8 , SMA d4, SPI d4, STR d6, VIG d6
Without Shield: Pace: 6″; Parry: 6; Toughness: 8 (2)
With 2 handed spear: Pace 6″; Parry 7; Toughness: 8 (2)
With Shield: Pace: 6″; Parry: 8; Toughness: 8 (2)
Skills: Athletics: d8, Fighting d8, Notice d4, Persuasion d4, Stealth d6 +2, Survival d4 +2
Racial Abilities:
Armor 2 points, Bite STR + d4, Semi Aquatic can hold breath for 15 minutes,
Racial Hindrances:
Environmental weakness to cold
Edges:
Brawler +1 Toughness and +1 die type bite; Woodsman;
Attacks:
Bite STR + d6; Short sword or club STR +d6; Trident STR +d6, Reach 1″, Parry +1 if used 2 handed, successful hit may pin target (distracted) ; Javelin: STR +d4 Range 3/6/12
Lizard Folk Warrior (Wildcard)
Attributes: AGI d8 , SMA d8, SPI d6, STR d8, VIG d6
Without Shield: Pace: 6″; Parry: 6; Toughness: 10 (2)
With 2 handed spear: Pace 6″; Parry 7; Toughness: 10 (2)
With Shield: Pace: 6″; Parry: 8; Toughness: 10 (2)
Skills: Athletics: d8, Fighting d8, Notice d8, Persuasion d4, Stealth d8 +2, Survival d6
Racial Abilities:
Armor 2 points, Armor as Toughness +2, Bite STR + d4, Semi Aquatic can hold breath for 15 minutes
Racial Hindrances:
Environmental weakness to cold
Edges:
Brawler +1 Toughness +1 die type bite; Soldier +1 die type on STR to use armor/weapons/equipment and on encumbrance, also free reroll vs environmental hazards, Woodsman;
Attacks:
Bite STR + d6, Short sword or club STR +d6, Trident STR +d6, Reach 1″, Parry +1 if used 2 handed, successful hit may pin target (distracted); Javelin: STR +d4 Range 3/6/12
Lizard Folk Characters
Lizard Folk Characters have the following racial abilities:
- Bite STR + d4, cost 1
- Semi Aquatic, cost 1
- Infravision, cost 1
- Armor cost, 3
Lizard Folk Characters have the following racial hindrances:
- Environmental weakness to cold, cost -1
- Quirk, unfamiliar with other customs -1
- Outsider (Minor) -1
